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  1. seriousrikk on

    Damn fine start.

    It looks like you are standing up perpendicular to the ground though, which once you are in the air puts your hips pretty far forward. That’s a good way to introduce forward rotation if you started taking more speed into the jump.

    Try instead to press into the takeoff, still with good leg extension but not letting your hips come forward.

  2. Superb-Photograph529 on

    Maybe use more legs and throw a slight turn in the bars to encourage bike/body separation. Hard to say though, I’d say you look good!

  3. Looks good. Keep hitting that same jump with working on these things:

    Go much faster, try to land in the same place.
    Go slower, try and land in the same place.
    Purposefully land a little nose high.
    Purposefully land a little nose low.

    The practice getting more comfy in the air by:
    Turning the bars a little bit
    Pulling nose up, pushing down right before landing
    Pushing nose down, pulling up right before landing
    Little whippies

    There’s a lot of value in hitting the same jump over and over but doing it differently every time.

  4. MyNameIsRay on

    [Have you ever seen a projectile trajectory chart?](https://www.leelikesbikes.com/wp-content/010506jumpangle.jpg)

    If speed is constant, steeper launch angles result in more height and less distance.

    Point is, that solid bunnyhop you’re doing to pop off the lip for more height is why you’re coming up short on the landing.

    Time to learn how to pop for distance rather than height. You pop sooner (so you take off lower on the ramp instead of all the way at the lip), and you want to push your front wheel through the lip as opposed to pulling it off the lip.

    If you’re already this comfortable jumping, it should be pretty easy to experiment and get a feel for it (and that kind of tabletop is easiest to learn on IMO). Once it clicks, you gain the control to choose exactly where you land instead of just being tossed wherever the ramp sends you.

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