Help shape the future of The Audio Programmer: https://forms.gle/xJWvBKQkCz7j9FHj6
Join us for the Audio Programmer virtual meetup! Here we exchange knowledge, ask questions, and meet with other audio programmers throughout the world.
We invite you to join us no matter where you may be in your audio programming journey — whether you’re a software developer, student, artist, or just generally interested in finding out more about audio technology.
You can submit a proposal for our future meetups here:
https://www.theaudioprogrammer.com/meetups
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(1)
JUCE Graphics: Past, Present & Future
Matt Gonzalez (Indie)
“How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let’s talk about the history of JUCE rendering, recent efforts to improve matters, and where it might all be going.”
Contact: Matt@echoaudio.com
Discord: Truckasauras
(2)
Create Interactive Music from Composition in 10 Minutes
Jonas Kjellberg (Reactional Music)
Luke Ritchie (Reactional Music)
“Procedural music is enabling interactive music and audio and real time music personalisation. For everyone, on any device. The easiest, most advanced music system in the world, Reactional is pioneering its work in games.
Jonas Kjellberg and Luke Ritchie will look at the impact of a rule-based music engine on game development, generating music based on in-game data, and the power of turning music into a revenue stream with in-game personalisation.”
Reactional allows you to get great music in your game or experience with cutting-edge interactivity in a fraction of the time it normally would.
We have our own proprietary music format, the Theme, which is composable interactive music that plays back note by note, and can adapt to any parameter in real-time. Reactional also supports commercial stereo Tracks, so any game you build with Reactional Themes can automatically scale to thousands of commercial tracks, but everything in your scene adapts and responds in time and in tune to the music.
Reactional allows you to build games that can immediately scale to 1,000s of tracks from prototype, and we are unlocking millions of commercial tracks for developers to license and / or sell to gamers as in-game purchases.
Our toolset is lightweight, portable and written in C. It works across platforms including web.
We have plugins for both Unity and Unreal, having just launched on Unity’s Asset Store as a Verified Solution Partner in September. Our UE plugin is already being used by developers in upcoming projects and will launch on the FAB Store later this month.
Sign up to Reactional for free and get started with Reactional:
Just visit https://app.reactionalmusic.com/sign-up (only Firefox, Chrome, Opera & Microsoft Edge are supported for now) where you can download our plugins for Unity and Unreal, browse, preview and license music, as well as access our documentation.
Join our Discord community here: https://discord.gg/j3AFHYkbSy
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📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🚀 Join our Community
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1 Comment
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