LeCake Train – Chapter 2

Our increasingly digital lives come with a cost.
In this session we analyse the impact of digital technology and data in cultural sector for the environment.

Part 1
Presented by Sylvain Baudoin, The Shift Project
and Héloïse Lesimple , The Shift Project

Editing:
Kevin Nivard

Music:
Leo Sokolovsky
______

LeCake is a European cultural innovation project which is part of the ecological transition.
It involves 8 partners from 6 European countries.

LeCake has 2 components :
LeCake Train (research, design, knowledge sharing, training, publications)
LeCake Lab (creation of sustainable European art projects)

LeCAKE Train is Funded by Erasmus+ Strategic Partnership and Label Paris Europe

La Transplanisphere — France, Paris latransplanisphere.com (coordinator)
Ex-Quorum — Portugal, Evora facebook.com/exquorum/
Teatro Rigodon — Italy, Rieti teatrorigodon.it
La métonymie / Le sas – France, Paris Le sas, groupe science-art-société
The Shift Project – France, Paris theshiftproject.org
Ohi Pezoume / Urban Dig project – Greece, Athens urbandigproject.org
Pro Progressione – Hungary, Budapest proprogressione.com
forum kunstvereint e.V. / Consol Theatre – Germany, Gelsenkirchen consoltheater.de

T he environmental impact of the digital  Technologies um so um just a topic about   words uh I will certainly speak about ICT to  refer to the digital Technologies ICT means   information and communication Technologies  so this is a kind of bigger word to mention  

Everything that relates to digital Technologies we  mainly use this word in the professional World   Enterprise world uh but it’s it’s just the same  the digital is for everybody icts when we deal   with professional working in the ICT sector in  the digital sector so it’s just the same word  

Yeah that’s right so let me first introduce  myself to you I’m Sylvain Baudoin I’m working for The Shift Project I’m part of the experts of the ICT and I’m a writer of a report that we  

Released in 2020 which was called Expanding digital sufficiency so that’s why I’m here   today to explain you what we consider  at the chief project what are the main issues   with the digital world and giving you some I’m sorry but there are some things Bing on the screen

Is it okay with the screen okay thanks so and  so and giving you some clues about what   we can do uh with digital and what how we can  tackle the digital sovety in in the culture environment so first when we talk about digital ICT we first consider usage

Because digital is everywhere whatever you  can consider you will find some any digital   device if you want to do some shopping if  you want to communicate with your family  

With your neighbors if you want to shop  if you want to don’t know to learn   everything if you want to play if you want  to watch movies, everything relates to digital devices so the first contact  we have with the digital word is via usages

The problem with digital usage is that we  need devices to play with so worldwide we   consider we have something like 34 billion devices  and the problem is the trend uh the trend is  

That we expect to have something like um see 45  billion devices by the end of this decade   we’ll see later on some figures but this is  mainly what we consider being as being the the   most important problem with digital world  is the trends that are behind so in this  

Presentation we’ll see briefly what are the  main uh mechanism behind this this Trends and   why we have problem with these trends when we  have devices we also have internet connections   uh when we use uh digital devices uh we mainly  use internet behind um if you consider having  

Only digital devices without internet uh you  have a problem because you will see that you   can’t do anything you can’t play if you have if  you don’t have any connection most of the games   you have you play with uh you can’t play with  them if you don’t have internet connections if  

You want to watch movies you have to you need  to have a internet connection so um the same   Trend we have on devices we have it on internet  connection so on this picture we can see that   the trend about internet connections is uh is  an exponential curve uh which let us say that  

We have a problem with that we also have a problem  with energy uh if you want to use devices whatever   the device is you need to have energy uh what is  important to know is that energy occurs not only  

When you use the device this is the electricity  you have to to use to charge your device with   but you have energy Al also on the production  phase um when you have a device in your hand um   the device was obviously uh produced somewhere  in the world and this production required some  

Energy uh what this picture says is that um  roughly the Prime with energy is um half due   to production half due to uh the usage phase um  so it’s not only a matter of use when you deal  

With energy it’s also a matter of producing the  device so um you certainly have heard about the   the best practice that is to extend the lifespan  of any device this is one of the reason if you   extend the lifespan device uh you require less  energy overall uh to produce all the the digital

Devices so I mention Trends uh here you have uh  different Trends um about uh digital what matters   most is what’s on on the left on the screen um  it’s about uh data data is everywhere and data  

Is expected to to grow to grow at dramatic Pace  uh which would gives additional pressure to what   we need as networks and what we call also data  centers I didn’t mention data centers yet data   centers are kind of big buildings uh where  you store um and produce all the digital um  

Services uh the more data you have the more  data you exchange while you use uh internet   the more uh data centers you need so the overall  trend is quite dramatic uh so because this means   more and more data centers so you need more  to produce more and more devices you need to  

Produce more and more buildings so uh in  a limited world uh this is not um a trend   that is going to um we can we can go with it  without any problem so now dealing with the

Impacts uh I just me mention Trends what is  behind uh ICT uh now we are we are going to   deal with the environmental impacts uh the first  impact uh I might mention energy but if you look  

At energy you you are shortly going to look  at uh the carbon dioxide emissions uh so the   first Trend um we try to assess at the shift  project is the the emissions of carbon dioxide   so we assess that today um the global volume of  carbon Dio emissions related to ICT is roughly  

3 to 4% of the world the the world the global  uh World emissions uh just to give a reference   point France emissions the overall territorial  emissions of France is about 1% so when we deal   with uh digital worldwide you are considering  uh something something that is bigger uh than  

France uh so this is not something we can uh um  quickly um work with we have a real issue with   uh digital and if you look at the curves uh the  trend is not very uh uh how would say satisfying  

I would say um because in the very short term  we are going to have um emissions related to   digital that will exceed what we have today with  maybe agriculture or maybe uh individual Mobility now if you look deeper what’s behind um uh the way  we produce we have impacts uh Mater environmental  

Impacts with digital is looking at the complete  life cycle of what a device is so this this cycle   relates to any kind of of device it could be maybe  a Furniture whatever um what is important here is  

That you for every picture every um single thing  you have on this curve you have emissions you   have impacts on the environment for instance on  the production phase we have we’ll see later on   we have impacts about mining we have impacts about  water usage uh whatever you think um on this curve  

We also have um kind of feedback loop related to  recycling so let’s explain quickly what we have   with uh with this like and what it’s a problem uh  we may consider that recycling is something that  

Is very good and it is indeed but uh we may have  this image in mind that uh it is sufficient it is   actually not sufficient for different reasons uh  one of them is that in your internet or digital  

Device you have very tiny portions of materials  that is very are very difficult to extract and put   back in the cycle of production so uh most a big  part of your uh digital device cannot be actually  

Be recycled so this is an issue and if you look  uh worldwide uh only around 177% of any E-Waste   so ew is um a waste coming from electronic  electronic waste only 17% of ew are actually   properly collected and recycled worldwide so this  means that uh the vast majority of uh ew are just  

Gone somewhere in the nature we don’t know where  it is um so this is a big issue because we cannot   properly um control this feedback loops that  could come from recycling so um another second   reason why um expanding the lifespan of any device  is important is that because the longer we keep  

The device uh the less uh additional uh lost  weights we have on on this feedback feedback loop if we take some examples about devices  we can see something that um on on the first   s uh the impact of an individual device is is  quite limited but it’s see here it’s a matter  

Of kilograms of CO2 so if you compare what are  emitted on the production phase for the device   if you compare it with the weight of the device  you can see that there is an important factor   uh for instance if you look at the what is  called um console portable so it’s a game  

Device handheld game device so this weight is  something like two or 300 grams and still this   is a small device but it emitted a lot on the  production phase so roughly 100 time more than   its weight um so the bigger device is if you  look at it the bigger the the emissions will  

Be um if we look more deeply uh about screens  screens are important in the culture environment   because uh when you deal with movies you deal  with screens um so the bigger the screen is the   bigger the impact are um there is a kind of  direct relation between the the size of the  

Screen and and the emissions so uh you have on  on top left top right corner sorry the emissions   related to the size of the screen at the bottom  left you have the trend we have in the number  

Of devices on TV sets in the world um shortly  we’ll be around um 1 billion TV sets in use worldwide if we take another example  we have um a stereo Sun System um we   can see that the bigger impact come from  the the bigger part of the CO2 emissions  

Come from the raw materials this is the  blue part of the circle at the bottom uh   mining mining is a real concern and we’ll see  that later on uh when dealing with um digital devices we mentioned internet uh internet is not  something that is that is vaporous that RS to  

Cloud uh internet if you want to use internet  worldwide you need to use um thousands and   thousands of kilometers of cables and the cables  are spread uh worldwide mainly uh in the oceans  

So on this map you can see uh any kind of the the  circles at the connection points uh and you have   all the cables that connect the continents and  the countries all together so if you consider  

Um I don’t know the connection between Europe  and the United States it’s not a matter of just   one cable this is tens of cables um so this means  tons and tons of raw materials to produce uh these

Cables production this is a factory uh production  ICT is really uh concrete it’s made of uh real   materials when we deal with clouds we consider  that um a digital service is vaporous but it’s   not uh a digital service is powered with big  computers and you build big computers thanks to  

Um materials raw materials you find in the earth  uh we have problem with copper because copper is   widely used in digital devices but it is also  widely used in uh electricity Transportation it   is widely used when you deal with um producing uh  green electricity so copper you get copper in the  

Earth and you have a problem with copper because  you have um concurrent usage of copper between   the digital world and the green electricity you  want to to have in the future so somehow we may   have to decide uh what is best to use copper to  produce electricity or use copper to play games

With we will show you a quick video uh from  CNN about Mining and what are rare elements   that are in all the electronic devices  that we use so let’s watch a five minutes video all welcome to hey hello the video is really quality on our hand

Um would it be possible that you send us  the link and maybe watch it on our yeah   you can’t you don’t see you don’t hear you  don’t hear it well no we don’t hear it and it’s okay I will send you the link [Music] [Music] spee fore up

Up Normally you have all the link so uh let’s  watch the video for five minutes and then go   back to the to to the presentation  is it okay for everyone okay thank you you e three spee okay did everyone watch the  video is it okay well okay so let’s okay so

Um in this video you understood that uh we have  an issue with uh re elements um it mentioned what   I just said before about weights we have an issue  when dealing with recycling the the ews um overall   overall if you consider the complete um impacts  and ecological impacts of um an electronic device  

Uh you end up with the concept of ecological  backpack um in an ecological backpack you you   put everything that you add to to extract and  use extract from the environment and use to   create the given device so if you want for for  the example here is the a laptop which weighs  

Roughly 2 kilograms quite a big laptop but in  2 kilogram laptop you actually needed uh 800   kilogram of resources to create this laptop so  you have a ratio of about 400 between the weight   of the the involved resources and the weight of  the the laptop the final device I mentioned just  

Before a ratio of maybe 10 or 100 related to  emissions of carbon dioxide here the the the   ratio is about everything um in these two in  this 800 kilogram resources you we did account   the the waste water we used hundreds and hundreds  of liters of water uh and it’s just waste because  

It’s full of um toxic products so the water at  the end of the production process is not usable at all okay um now leading with uh dealing with uh usage uh what matters first when you look at the  internet traffic is videos uh it’s important to  

Mention videos here because uh video is in  the scope of culture so most of the content   um we that go through the internet is video so  it’s online video so other video is something   like just the zoom we are doing now um maybe uh  some other uh activities just like sharing your  

Screen stuff like that but if you look only at  uh what is accountable directly to produced um   content which mention online video uh accounts  for 60% between 60 and 70% of the internet uh   um now Trends mention More than 70% related to  uh to videos uh specifically speaking with uh  

Mobile devices uh we mostly use uh internet  on our mobile devices to watch videos uh on   mobile devices uh videos accounts for 80% of  the usage of Internet so um it’s a big concern   videos is a big concern uh when dealing with  uh the usage of the internet as we mentioned  

Earlier the internet is um works thanks to  the all the cables we have on worldwide so   uh the more video we add and the more video we  demand on the internet the more cables we we will need overall if you may compare uh the  impacts and the carbon dioxide emissions  

Related to videos worldwide you end up with  a figures that makes um video comparable to   what has been emitted by Spain uh during in  in 18 in 2018 so again if you remember um the   complete digital world is accountable for  maybe 4% of the carbon the exed worldwide  

Uh only the video is 80% 60 or 80% of  this this is this is comparable to uh to Spain okay so under the video Yet so just to summarize what  Silvan just presented you the   shift made a quick video uh just to to  explain uh to to to summarize all this   so let’s it’s like a two minutes  let’s just watch it and then go back

Okay so we are really happy that we all uh emit  CO2 while watching this video uh let’s go back to [Music] uh Sorry okay so now what about uh digital and [Music] culture okay so s is going to continue  with the the link between culture and video okay   so we we mentioned that already um we have a big  issue with uh with video traffic [Music] um it’s  

It’s somewhat counterintuitive but watching video  has a real impact and is is a source of emissions   of carbon dioxide um so we just said that um  so specifically speaking with uh video um I   just mentioned the importance of the size of the  screen um but you also have a problem with the  

Size of the screen and the size of the format  because uh you may know that we have different   video formats this is mainly now 4K uh 8K is is  coming um this relates to the size of the say the  

File that stores the the movie um and is um it  relates to the number of pixels the size of the   image of the movie so from 4K to 8K you multiply  by four the size of the data that makes the that  

Makes the movie um so we want 8K uh format because  we have large screens now um we would have smaller   screens eight8 K wouldn’t make sense at all um if  we want bigger screens um producers will create  

Bigger screens but also this we we also say to  the movie producers that we want uh movies that   fit into our 8K television so we want actually  um movie Producers to create um 8K movies so if  

You have8 K movies we will need a bigger internet  connection um so uh Network providers will have   to enlarge their Network and they will maybe need  to extend um their network but if we also have as  

An end user larger networks it will be easier  for us to watch 8K movies so if we it’s easier   to watch 8K movies we want bigger screens because  we also we all want to have uh to watch uh movies  

Of of better quality and it’s kind of uh vicious  cycle and this leads to what we call a rebound effect what is important is to understand that  um the growing the the growth the trend we have   with the digital world uh comes from a kind of  feedback loop positive feedback loop between  

The users and the producers um if it’s easier  for us as a consumer to consume things we will   require uh things that fit into this uh easier  world and producers will produce bigger things   that we will then be happy to to consume  so it’s kind of a vicious cycle that lead  

Us to uh the trans we show at the beginning  of the presentation um theoretically at at   the beginning the re rebound effects were dealing  with energy uh meaning that if a process requires   less energy to to produce the process using the  process will be cheaper so we it will be easier  

For people to consume the process Etc so at  the end we will have more people consuming   the process the new process uh which requires  less energy than the initial process uh which   required more energy uh so in the end if we  put everything in addition we will in the  

End consume more more energy than we consumed  it before when the process was less efficient   uh this is what we call um the Jon Paradox  or the rebound effect and this what this is   what behind the feedback loop we are still  seeing your YouTube screen so if you can can

Switch thank you uh so we share again the screen is it okay okay perfect okay  thank you very much sorry about that Um okay do you want me to um to  explain things again or is it okay for you okay so I continue it’s okay it’s okay it’s  okay okay so here we have a picture depicting the  

The the positive feedback group I just explained  in France we had this with the 5G the the network   5G um this is a picture from a report we wrote  about 5G um but it’s almost the same I mean in  

Five in in France 5G was first uh deployed  because the 4G network 4G network was almost   saturated so um it’s it’s not at the beginning  5G is not intended to to give additional usage   um for Mobility it’s a matter of giving a fresh  air to network that was almost saturated but the  

Problem is 5G if you do so uh you just take part  of the Vicious Cycle so you continue giving uh   more power easiness for users to to consume  digital content so what you what you just do  

Is just keep on um this this vicious cycle that  lead to uh that lead to um to dramatic trends   for digital us usages [Music] um okay so um just  to summarize you have to [Music] uh two two two  

Possibilities to um to have rebound effect uh  when you deal with uh digital especially uh in   the culture sector um the more uh support your  more um diffusion modes you have uh the more you   will uh push users to consume content digital  content so uh you have a first rebound effect  

Um the other uh rebound effect we can see is the  increased goge uh the goge is the the how many   people is going to a festival is going to watch a  movie in the cinema room stuff like that uh if you  

Put uh access if you give access to the content uh  to users uh via um uh Digital Services um the more   people will consume your your service uh aside  what already exist what you have to understand  

Especially in the culture world uh digital is  not uh the support the it’s not support at all   about soety and it’s not a matter of um keeping  usage under control um digital first mean more  

Thing uh let’s have some examples if you look at  what happened in France um in cinema um if you   compare uh the the the audience the attendance  in the cinema rooms in France in the beginning  

Of 2023 uh you end up with an attendance that is  almost what it was just before the covid crisis   but at the same time uh people just watch more  and more movies um via Netflix or Amazon and  

Stuff like that so what it just means is that  uh streaming video streaming didn’t uh move   off people from the cinema rooms it just give  some more video content to users to people so   people just kept on going to cinema rooms but  they also uh consume more videos via uh digital

[Music] platforms if you just ask yourself  a question uh we are we we may spoke about   metaverse these days uh metaverse was first  uh showed as a great place to um to watch uh  

To to to see online concert but you ask just ask  yourself uh if you watch a live concert on on the   metaverse will you still go to live concerts  in rooms or festivals there are certainly no  

Reason for you to say oh I just watch my my  favorite star on on the on the live uh event   on on on the metaverse so I won’t see it see  her see him um in live in concert so you will  

Certainly again do the thing twice you will watch  the the show first on the metaverse and then you   will you will find it very good and you will be um  pushed to go in the concert room to to watch him

Again so uh um the idea is so what can we do now  that we understand that digital as a an nonmental   impact what can we do in order to reduce uh  its impact first of all is to uh to measure  

To measure stuff to know what is the impact of  a smartphone what is the impact of a computer   what is the impact of uh our use of uh data  of videos Etc so first is measure like we say  

Then there is some good practices that you can  put in use uh easily first you always prefer to   buy reconditioned product and secondhand products  whereas uh new ones uh you can find uh smartphone   on Black Market I think there are maybe some local  uh local distributor also in in your countries in  

France you have for for instance SM art where you  can buy uh smartphones and iPads and uh black um   and uh computers on it then try always to repair  um in our society today it’s uh not so easy to to  

Have this um this way of doing because we are  used to to be pushed into throwing and buying   again so the repairing is not uh so so intuitive  for instance almost no one know how to repair it  

Its own cell phone usually you throw it away and  you buy it a new one and sometimes it’s it’s not   so so much expensive but repairing will expand  the lifespan of your equipment and this is how  

You reduce its CO2 impact as um we saw all about  the mining and the production of uh of it uh in   culture there is also all this circular economy  that is developed and that needs to be pushed  

Uh it can it can be about stenography but you  can also think circular economy with all the   digital um equipment and digital stuff that you  use computers uh uh video projectors etc etc so   um it’s depent to think economy of use whereas  of economy of waste so economy of use is first  

To share your equipment share with all your  colleagues um uh the people you work with uh   to to share the equipment between companies  between theater between uh a local region   sharing then repairing as as we just saw then  we sell or donate uh some stuff are sometimes  

Still in use but because we need a different  format because we we need um a different Sho   sometimes we just throw it away but it’s still  in use for mention for video Proctor sometimes   the format uh is not link with your computer  Etc but some Association can um have it and  

Resell it for you so try to find maybe local  um uh resellers then can can use all these E   Equipment then recondition also you can donate and  maybe it will be repaired and weell so and uh be  

Instead of wasting at the end of the cycle prefer  to try to find where you can recycle all the E Equipment um you can also reduce your impact  by uh thinking about the format for instance  

Um for videos you can uh be careful when you  upload it on the cloud or on your drive or   or on the Internet uh try to uh upload a video  that is not too heavy because the the the more  

The heavier it is uh the more it consume data  and the more it emits uh CO2 then think about   uh throwing away what is unused like um you  know about the the emails or all the stuff  

That we keep on our cloud and that uh we don’t  need it need them anymore so try to throw it   away to to to suppress it because if it’s still  uh on a data storage it will continue to be um  

Emitting uh CO2 and uh be a problem for climate  change so as you can see compressed what can be   compressed when you send an email um maybe  with a PDF you can uh compress it and also  

Uh you can send link more than attachment or  or player instead of a video uh attached but   be careful because um don’t put your video in  several networks because it will also use data   storage so choose one network put it online and  then use this link to um share your your video

Content then uh the question is um like you so  uh one of the important dynamics that we have in   decarbonizing the culture report is renouncement  so maybe before uh going into a project you can  

Question its New Uses uh like nfts uh in um the  visual art field or maybe a show through virtual   reality we can question really the important  of it in your creation before choosing to   do it and if you choose to do it to really  have a strong reflection on uh all its life

Cycle so uh one of the key uh messages of  this present presentation on environmental   impact of digital and that digital is has an  impact first it’s not a cloud it’s uh it has   a physical uh print so you have to keep it  in mind then try to always think about the  

Equipment that is linked to the digital  consumption because the equipment is um   accountable for half of the environmental  impact of the digital use then uh think   about the afterlife about reusing recycling  uh buying reconditioning equipment and think  

That the all this technology is also dependent  on fossil fuels that are as with so before uh   not Eternal so uh think also about the rebound  effect that you will have when you use uh new  

Technology when you promote new use of digital  uh what are going to be the after effect of it   so think Global maybe is can be the conclusion of  this presentation uh thanks Silva thanks all for  

Listening we can have maybe a uh what time is  it um a five minute breaks then we’ll go back   and have a a quick session of exchange and if  you want to have maybe um some enlightening  

On this presentation of talk about how you use  digital uh in your practices it will be [Music] great

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